Khaberni - Three Indian sisters (aged 12, 14, and 16) committed suicide by jumping together from the ninth floor in Ghaziabad city, Uttar Pradesh, in a shocking incident believed to be linked to a mysterious online game that led them to execute what was called "the final mission".
Indian police investigations have revealed heart-wrenching details, where diaries spanning 8 pages meticulously outlined a roadmap to death. The game, known as "Korean Love" and secretly among teens as "We are not Indians", was not just an entertainment but a systematic "brainwashing" that lasted for three years.
The journey began during the isolation of the coronavirus pandemic, where the unknown "game master" lured the girls with promises of friendships and Korean love stories, before it turned into a series of challenges lasting 50 days, ending with an explicit order to end their lives to reach the "fantasy world of Korea".
Farewell messages: "Sorry dad.. we can't leave Korea"
In a scene that embodies the peak of psychological conflict, the girls left a final message to their father "Shetan Kumar" followed by a crying emoji: "Sorry dad, we are truly sorry". But their diaries revealed a dark side of rebellion, where they wrote: "You can't force us to love India or marry an Indian.. Korea is our life and we can't leave it, that's why we are committing suicide".
The painful irony was in their attitude toward their youngest sister (the fourth sister), whom they described in their diaries as "the enemy" because she did not drift with them into the obsession, and they wrote with spite: "You made her love Bollywood which we hated more than our lives".
The 50-day trap.. from "staying up late" to "death"
According to forensic examination of the victims' phones, the game followed a "long breath" approach:
The first stage: Building trust with an unknown person claiming to be Korean.
The second stage: Simple tasks to exhaust the body, like waking up in the middle of the night.
The third stage: Complete isolation and denial of national and familial identity.
The final stage: The fiftieth challenge, which is jumping towards death upon direct instruction from the "game master".
A grieving father's cry: "Don't let your children face this monster"
The father "Shetan", who did not know about the secret missions until it was too late, sent a tearful message to all parents: "We thought it was just an obsession with Korean drawings and language, we didn't know there was someone commanding them to kill... Please, monitor your children's phones, we did not know, and if they had shared the tasks with us, this wouldn't have happened".
Psychiatric view: Screen addiction kills perception
Psychiatric doctors warn that teenagers in their fragile age are the easiest prey for these games. The exhaustion from performing dawn tasks, coupled with academic failure and isolation, creates a state of disconnection from reality making suicide appear as if it's "moving to a higher level" in the game rather than an end to life.



